A very repetitive game
I kinda liked it, i kinda didn't.
1/1- Music and Sounds- Yep, completely appropriate for this style
.75/1- Graphics - Almost somewhat lazy, however the darkness covers up most of it so i guess it's okay
2/2- Controls - Only an idiot wouldn't understand the controls
.75/1.5- Originality - It's a decent shooting clone, it's not very different from others of its genre
1.5/3- Gamplay - See summary
.75/1.5- Replay Value- The game in any way did not push me to replay. The only thing was the sandbox at the end.
-Summary-
Well this is a little more than a basic shooter. However, it's true simplicity and originality kept it from the top. Overall, the game was easy. All you had to do was basically hide and shoot, or time it right and shoot. The bonus weapons gave no real advantage, as only a lazy person would ever need them. I also noticed the lack of any civilians in the last few levels.
-Glitches-
(Minor)-In sandbox mode, if you double-tap one of the secondary weapons, it will sometimes activate a different one.
-Tips-
-Simple, hide and shoot
-If you're not sure about their timing, just wait till all fire and shoot one down. Dealing with 1 or 2 is much better than 2 or 3.
-Get rid of the boxes/civilians ASAP. The first rounds of shooters are typically much easier.
- If you noticed, the grenades were horizontaly(sideways) explosive and the gas ones were vertically(up) hazardous. Use this to your advantage.
-Suggestions-
- I really don/t see the use of other weapons. This sort of game is really a shoot one thing and wait. Automatic weapons are dumb, as they would really slow you down due to lag. Grenades are really the only explosive weapon you need. You also have a full annhilation weapon. Maybe just have weapons that differ in power and rps.
- Add some sort of boss, enemies with prolonged health, or different types of attackers. Maybe parashooters, knifemen who run at you, and enemies with different weapons.
-Make it longer
6.75/10 = 7
3/5