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Reviews for "Spaceship Escape"

a couple of things

Check the code you use for the blue things; it seems like they make it impossible to get through in some areas but that may just have been me being distracted.
Secondly smooth out the movement of those bars. Im not prone to motion sickness but i was getting nausous after just a minute or so.

colintso responds:

thanks for reporting this bug, i'll try and fix this. And about the bar movement, try adjusting the quality, it may just be the rendering that's making the game lag.

Music saved this

Could you send me both of the music?
Please?

colintso responds:

Sure man! I'm PM you the links.

==edit==
check your pm mailbox

Colin...

I agree with nersop but dang, douche. o.o

It was fun. lol
G'luck in school? =P

colintso responds:

...
fullstop, period, dot

The creativity.

Since it's your first flash game and a school project I asume that you were getting into actionscript and that part seems fine, I didn't find any bugs :) But the game design, it's a clone of the old copter game, and nothing new. A clone can be a good start if you want to learn actionscript but I hope that your next game has some uniqe or interesting features.

Also this kind of game is a lot more fun and adds 10+ to replayability if it has a highscore, my tip is that you check out the mochi highscore api if you are about to do more highscore driven games. It's easy to implement.

Happy scripting!

colintso responds:

Thanks for the tip, and yes, I am learning actionscript.

Worse than 'helicopter'. Needs tuning.

First I hit a blue sphere, thinking I had to collect it. 2nd game, I died within seconds, as the physics are different to what I expected. 3rd game, I died at 46k. It had gotten repetitive and ceased to be interesting well beyond that - to be honest, I was just carrying on to see what would happen.

In this game, we rise/fall a lot slower than in most other games of its ilk. Its disconcerting but does distance itself slightly from others and the direction of the arrow works well to show the current velocity.

It kinda means we need to plan our moves a bit further in advance.

The music was a tad repetitive (got repetitive before the song ended) but suited the atmosphere well.

Graphics were decent - 'vector' look suits it. Though maybe keep blue circles off of the yellow blocks.

My main gripe is definitely the difficulty curve - or the lack of one. You need to make the cave thinner, add more circles or do something else to keep upping the challenge and add an algorithm of course, to ensure it's always possible to fly through (although maybe not HUMANLY possible at the upper limit...)

In the end, it's not only unoriginal, but also far worse than the elegant simplicity of the original 'helicopter' game.

colintso responds:

Thinking you had to collect it? Please read the instructions...

I'll try to add levels to the game.