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Reviews for "Shadez: Black Operations"

Its a good start.

It was fun for the first 15 minutes, but after that it was just a grind to the next level. Each level starts off the same, the opponent sends out all his forces in at the start. With some infantry in afterwards. The simplest solution to that is to launch a stream of Tomahawk Missiles until the rocket launchers are gone, and just let your tanks and helicopters finish off the infantry and AA trucks still remaining.

Another problem I have is whenever anything was killed their projectile was destroyed as well. Most notably the rocket trucks.

Something I would like to see added would be a button to allow automatic production of units. Once you have enough money it is just tedious and BORING to continuously click the production button. Or you could simply increase the maximum amount of cued units to 99, but that would still require a boring amount of clicking.

I also found it hard to select a specific unit once it was among a mass of stationary units. To avoid this you could allow for the selection of multiple units.

As one other person has said, Once you deploy a strike, you are automatically returned to the unit production tab. This can be quite aggravating and potentially time consuming, if you intend on making multiple strikes. Simply allowing the tab to remain open can prevent this problem.

After playing this until level 50 I simple got bored with the lack of challenge. Is there even an end!? If so, why is the progression so slow. I had 25 million dollars and nothing to spend it on. Maybe you could add an upgrade to "End the War". Simply buy out the opposition, and and the game. It would add a nice conclusion, a foreseeable goal, and a challenge to complete the objective in a shorter amount of turns. Personally I feel this would add Replay value, and simply more FUN!

The Chinook drops are a good idea, but with the inability to select a unit among a mass of stationary ones, it makes it almost imposable to drop your units. If you make it automatically drop them near the front lines that would make it much easier, or simply make it like the strikes and allow you to deploy them to a specific location.

Two things i would LOVE to see added are; hot keys and more units.

Overall I couldn't enjoy this as much as I would like to, due to these faults. But despite the faults, it has a great look. There is no need to to change anything about the graphics.

Overall i give this game a 3/5.

its ok

i really dont like RIT games but i tried it

Well made, but...

This is just Age of War in silhouette, played only in the modern era. Why do I need to play this game again under a different name?

Good looking but boring

Well, the game itself is pretty good, except for some mistakes in the description of the apache attakc chopper. It says "great against airborne targets", what it should say is "s@#t against airborne targets". Unless I missed something, the chopper is supposed to be the primatry AA weapon, protecting the ground units from the suicide planes. In practice however, when such a plane was approaching, the choppers where either attacking ground units, plain standing still, or shooting the plane in a way that other choppers got killed by the explosion. This, and the AI of my units in general, was utterly frustrating.
Also, adding more units to either side would be nice, I mean c'mon, only 3 playable battle units? Surely you can do better than that. Oh and by the way, the enemy units seemed much cooler to me, why can't I have mobile AA guns or missle launchers? WHY (sob)?? :(( Maybe being able to play both sides would be a nice feature?
I made it lo level 36, after which I turned the game off because it turned boring.
Now, I don't mean to do nothing but whining here, this game has great potential and can become a really fantastic game, my opinion is that the gameplay just needs a little more work (well, maybe more then a little). If your'e planning on making a second part I'm deffinetly looking forward to it.
5 is for the great graphics, cool units and cool military descriptions.

Nicely put together, but ulimately - boring as

I've given you a 5 for putting a nice game together, but this is just repetitive to the max. Wave after wave, with no sense of progression other than having more money.

It's a really great concept, I think you should rethink the mechanics of the games.
At first I thought with the your guys going across the screen that you had repel the enemy back against their side of the screen so you can cross to there. I think that would be a cool idea - it'd be like Lemmings but full frontal war - excellent!

Good work - but the gameplay and pace needs some balane.