00:00
00:00
Newgrounds Background Image Theme

4DottorTette7 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Shadez: Black Operations"

A mixed bag

The graphics were simple yet very professionally executed.

The unit behaviour, animation and effects were also excellent.

But the gameplay definately gets a "nothing too new or interesting" from me. It's a shame because the combat is so cinematic and well executed, just a little more thought and effort on gameplay would have made it a _lot_ better.

Some suggestions:

Make it side scolling. Perhaps after each wave have the view window scoll to the right. Exploration is always good fun, and the variation in terrain might make it less monotonous.

Allow the player to select more than one unit at once. If you want to halt your tanks of helicopters in any location, you have to select them one by one, and they sometimes get in front of each other making it very hard to form a cohesive line.

Destructable scenery? I can't imagine that (relatively :P) it should be that hard (considering what you've already achieved) to add background objects like trees and simple buildings which would get blown to pieces!

If you went with the side scrolling idea, maybe have enemy defences? Attacking enemy bases could be fun and add variety and some more interesting tactics (maybe bombard from range with tanks).

Finally maybe make missions and a story line. For example you could have a starter mission with a limited number of infantry only, called scouting the area or something. The result might be you discover a base with a big missile launcher in it that you then have to assault in the next mission.

I don't mean to sound demanding, these are just thoughts for the potential of the game. The current gameplay really is very monotonous and simple, even within this genre (the artillery barrage just makes the game a case of building and launching one weapon). It lets down the excellent unit behavior and graphics, which you've obviously put a lot of work into!

I hope this is helpful / constructive.

What is everyone seeing?

It's fun and all, but how does anyone justify a 10/10 or a 5/5? Once you get past the first 15 or so waves, there's nothing added. All that changes as time goes on is how many times you have to click the unit buttons, and how many strikes you call. The art is nice, the premise is ok, but the gameplay gets really old fast. It comes off like age of war except with more polish but less change over time. I just don't see why everyone else seems to think that this game is as great as the others at the high end of the flash rankings.

you, Sir, are my hero

not only did you have a very successful career in the development of console games, but you have become quickly become the MASTER OF FLASH GAMES. All of your games have garnered 5/5 and 10/10 from me and this is no exception.

Thanks for taking what was a, new and pretty mediocre, genre and tweaking it to perfection. Color, contrast, shape, movement, sound, game play, animation - all of them are well thought out and superbly executed.

I know this isn't really a review - I just wanted to thank you for what you do and for doing it so well. I eagerly await your next development. Thanks!!!!!

I love it!

I've seen the concept many times, but you've maximized its potential. I love the graphics, I love the sound effects, I love the weapons, I love the game.

10/10, 5/5

omg

by far one of the best games EVER LO LGREAT JOB