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Reviews for "Sketch Rider"

Nice & sketchy ^_^

The game was simple and somewhat addictive. The graphics were graphic (hand-drawn, and that's what you promised us ;-) ). The physics were physical (a couple bugs here and there, but nothing too major on that end). The skill required was skillful (pretty good chunk of why the game is enthralling). The audio was... inaudible O_o. It's a pretty nice game, though, that you'd want to play over more than once.

On the note of playing it over more than once... there's a glitch that you'll want to look at in level 20 of the game. From the beginning, you can't see your car and any action in the game you try from there seems unresponsive, aside from the audio. This is something you can fix and resubmit, so it won't hurt your score too much...

Something that gets annoying is the (sketchy -_-) shape of some of the levels... I know some of the walls are supposed to have spikes, but intersections of the ground, walls, and/or the undefined obstacles are just at a sharp angle to each other, and when you run into any of them, you have to restart. There's another quick fix for ya...

It's a good and simple game that looks to have enormous potential... like the very core of what IndestructoTank is. This is some nice work you've done here... but it seems like you can do better. :/ I know you'll do better... hope to see you develop into a great flash artist. ^_^

The game's a good shot off of perfection, but I'd say it's definitely WORTH A SHOT AT PLAYING (of course, AFTER READING THE oh-so-complex HOW-TO X-) just so people don't give bad rep for not being able to land on their feet... and the key words in caps so those same people who don't wanna read a long-winded review).
7/10
4/5

Simplified review... read the caps-locked words. :-D

not too creative

to too creative, but still fun =D

omg glitch

level 20 level got stuck

I was impressed

My first impression before I played the game was that it was going to be an average lame old line riding game, but I was surprised with how smoothly it ran a worked. Everything pretty much worked the way it was supposed to.

But I did not really like how often you had to restart a level after flipping over. If you make a sequels you might want to program in a few seconds before the game over screen comes on.

The aesthetic choice was pretty interesting but I had a hard time figuring out what was happening sometimes. You also may want to consider adding to power ups if you make a sequel (floating would be a useful one).

Other suggestions:
ability to jump with the space bar
option to turn all any sound off

Over I thought it was pretty solid. Good work, keep it up! :)

Hard

But a great game despite the animation quality. Great job. Very entertaining.