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Reviews for "Amorphous+"

YOU EVIL BASTIGES!!!

I haven't stopped playing this darn game since it showed up in the portal, you are a very evil person for getting me hooked on this 'simple' little game

5/5 10/10 and fav'd, now what collection do you want recommended too?

innocuousGames responds:

I'm sorry. ...ha, no, I'm really not.

As far as collections go... um... I'm not really sure. Whichever one makes sense to you I suppose.

Thanks for the comment!

awesome game

Omg this game is awesome and addictive! I could spend all day on it! It reminds me of the addictive games madblast use to have on it's site 8 years ago. Also, I like your taste in music. :-)

Amazing!

I love this! BTW, what is the chance of meeting a queen or razor queen in nest mode, or the average amount of time in bounty mode to do the same thing? An idea for the sequel would be a story mode where you go through the prime gloople nest and fight giant boss glooples (Void eater or a gray could be a early boss). Maybe also character customization, or choosable swords. Make it easier to get Rewards aswell. Yes, I said all the things that you can put in a sequel, except a gloople hive Rts Spinoff. Oh, and were did the glooples come from, anyway? A genecticly altered experiement? A dormant species that have been awakened? Who is that sword guy's true father? When will I end this post? Only one mystery will be answered for now. (NO 3: At the next bracket.)

Fantastic.

This is as addictive as games can get. Love how hectic it gets.

Great fun!

I really enjoy this game. I like that there are a large number of awards, and that those awards include but extend beyond simple numerical landmarks. I also like the way the enemies interact with each other and the player creating greater depth of gameplay than the number of types of enemies would indicate.

Things I would like to see added:

I would love to see more than just one main weapon. I am not asking for guns as some people seem to be (a silly request; guns would ruin the game), but just for an assortment of different blade choices, preserving the basic game mechanics but giving a little variety. For instance, twin blades swung around from both sides toward the front of the player, but with built in drawbacks to counteract the advantages this would give, such as a slower swing, less reach, etc.

My second suggestion is more technical; it is difficult to aim while not moving due to the fact that the cursor is both the facing of the charactor and the 'move here' point. As a result, when not moving forward, your ability to face a given direction is severely limited due to the huge difference in headings from one pixel to the next that close to the origin. Two things I think could help with this if you decide to do something: you could add a button that prevents you from moving forward but allows you to rotate; or you could add a buffer zone around the player which, when the cursor is in it, allows the character to rotate but not walk, or dampens the character's movement.