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Reviews for "aMaze"

Concept and Gameplay

You have a good concept, but it is quite confusing, even from the first level. You have to take the shortest route within a speedy time. However their wasn't much creativity in most of the levels. Also some background music would've been a nice add-on... drop by the Audio Portal and find something. It wasn't a bad game, but it was way to simple and confusing on how you gain points... you need to explain that much more clearer on taking the shortest route.

|| Good Points ||
*Great Idea
*Good Artwork
*Good Sound

|| Bad Points ||
*Background Music - NONE
*Confusing

mouse navigation

The life limitation is rather annoying. Recall, that was created to get more quarters, not make games better. If you really must punish mistakes, have three lives per level then go back one, or subtract 100 points for each 'life' lost.

The scribble theme fits well. Whilst the bullseye is best, a pencil is stylistically more consistent.

Putting the go button opposite the start on each level also needlessly penalizes players. I take half a second to flick the mouse there and lose a point each time to layout. That I spend that second also analysing the route is irrelevant.

i hated this

i played half way and quit because i relized its basically the same 3 mazes but with slight changes.... huge waste of time, if there was only variety somewhat theni might like it