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Reviews for "Primal Defence"

ZZZZZZZZZzzzZZ

Very boring game... No skill needed to do this at all. Plus what does an Indian have to do with monsters??? This game made no sence... the graphics looked nice which is the only reason this did not score lower.

The music......

The game was ok, graphics were excellent, it was smooth, not an original concept but it was ok.

The music for this game however was unbearable, I stopped playing because of it.

Repetitive and boring.

That prettym uch sums up this review.

alright (for crap wich would make this good crap)

lol but all this is is bowmaster prelude indian style
4/5 3/10

Dude, how many levels are there?

I got to level 10 without loosing any hit points, and then I got bored.
The graphics are fine, the controls are fine, but this game is so boring.
How about some different bad guy types? There's all kinds of stuff you could do -- how about enemy healers, and enemy ranged attackers? Shoot some stuff back at the player. How about enemies with differing weaknesses to different kinds of arrows? How about enemies that build stuff, or carry shields?
More terrain diversity would be good, the hills add a bit to the strategy, but there could be more. Places where the enemy has cover, like climbing a cliff where you cant shoot them well, and places that are hard to move through and slow them down, giving you a better opportunity to shoot would be good.
The weapons also badly need reworking. The best wepon is the plain arrow, all the ones after that are pointless. Look at it this way: if the plain arrow does 50% dammage to an enemy, then it takes 2 arrows to kill it; if an upgraded arrow does 90% dammage to an enemy, then it still takes 2 arrows to kill it. The faster/weaker arrow wins. The last projectile, the bomb looking thing, is the worst weapon, it doesn't matter if it can kill an enemy in one shot most of the time, it is too slow to use. It looks like it should explode and dammage an area, the fact it doesn't is suprising, and makes it about useless.
The upgraded arrows need to do more dammage to make them worth it, and they should have area of effect/splash dammage. (and some bad guys need to be tougher)
I didn't even see what the powerups did for me, I didn't need the hit points, and if there was a speed increase, it wasn't enough to notice. There's never enough kinds of power-ups. Make one that shoots lightning from the sky and kills all the bad guys on the screen. Make one that makes the demons go crazy and attack each other for a few seconds. Make one that causes lil indian braves to show up and fire volleys where ever I shoot for a while.
Anyway, you've got a good start here, now put in some game.