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Reviews for "Primal Defence"

Uhm

Wasn't Bad. Honestly i thought it was just a bad remake of bowmaster. It had the same gametype. This disapointed me to be honest. You could have done much better. Honestly When i saw it was from Free-online Games, It was a turn off. Free-online games doesn't often have very good, intense games. Well i guess my advice to you is to make another, but with more exciting, and better features.

it seems familiar

this kind of reminds me of bow master. but the game is fun until you get the last upgrade then it gets boring and the music gets to ya.

Pretty but no depth

I love the visuals but music is very annoying. Like others have said, needs an upgrade system. I didn't really see any benefit from non-standard arrows and disliked that all the arrows are on the same global cooldown. I feel a little cheated of what would otherwise be a great game.

Pretty good game....

But here are some suggestions if you decide to make a 2nd one. First off, see about making it some what of an rpg style, the guy gains levels and can upgrade some of his skills (i.e. rate of fire, speed of arrow, damage, etc.) Experience could be based on where you hit a monster and how many arrows you shoot. Another thing you can do is add a main health of the fire. That way you can let more than three monsters through, if you do this, the monsters would have to be doing different damage. This would help in the gain levels aspect because the player would have to choose which monster(s) to kill first. You could (like other players mentioned, add skills like triple shot etc etc.

Overall, fantastic game, music went well with it, the flow of the game was a little slow for me so I decided to just look at the background most of the time. Great artwork. I hope like heck you make a second one because this one was awesome to play. Great job, thanks for the game, hope to see more!

meh

It was ok, but in my opinion, it didn't really do anything to set it apart. The gameplay got repetitive, the balancing of the weapons are a bit broken, and there's nothing really to differenciate between them. Here's an idea if you decide to make another one of these. I think you should have the projectiles each have different abilities, like the first one has the rapid fire, but doesn't do much damage, the second one sets a small patch of the land on fire for a limited time so that when the enemies walk across it, they recieve damage. The Ice arrow has the ability to freeze the enemies and doubles damage on the next shot, the spear has penetration so that when it lands a hit, it passes the enemy through and hits the one behind it, and the bomb has splash damage.