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Reviews for "Cursor Catcher Ultimate"

I think you need a light oriented seizure warning

although the game was good there was room for improvement like i don't know maybe like other things than just racing a AI to a skull, and the flashing did get annoying

amusing, but

its not adictive, cuz its too hard... well maybe not too hard but could call it buggy... cuz sometimes its impossible to make it cuz it flashes when he eats a skull, and another one apears right next to it and so on and so on... no way of competeon in that case... You could make your skull follow the mouse, not be the mouse, so the gaming expirience would be the same with ppls that have lower and higher sensitivity... and you could change the actionscript so that the skulls cant appear in the last skulls 30mm radius or sumthing... Good graphics but work on the programming...

Very nice!

Cool! Good music, good artwork, neat idea. However there is a thing that you could improve. By that, I mean: sometimes the enemy gets a skull too close. It's impossible to catch then. You should modify the algorithm of 'random-appearing' so that neither the player nor the enemy gets the skull closer than, say, 100 pixels (or whatever). And you could add a sound when you pick a skull, and when the enemy does ; > It's cool!

Too random.

Not bad, but sometimes because of the random popping up, it's impossible to catch the white thingy.

Interesting

This is an interesting flash game to help increase your mouse speed and accuracy. However the biggest problem I have with it, is the fact that the skulls sometimes spawn to close to the top left so its hard to see. I would shrink the base of that a bit, to prevent that from happening.