Eh...
I don't know... It just wasn't fun. I think there was too much emphasis on character detail. I don't want to worry about having 3.2345 resistance while trying to dig for items and micromanaging buildings and worrying about incoming monsters... all at the same time.
First off, there were only 2 avatars (3 if you go to the site). Both of which I didn't think were that cool to begin with.
The concept is great: incorporate RTS and Defense game with an RPG. Sounds great. However, it just doesn't mix well in this game. It seems to have the same flaw as Warcraft 3 had: it's not fun to have to multitask leveling a leader character AND developing an effective army-build strategy.
The interface needs a little work, and there's really no indication of what's going on when I move my hero over to fight incoming enemies. It just looks like a mass of overlapping sprites and I cant tell if something's dealing damage or just sitting around.