Nice Change of Pace Concept.
This is a crossover of Keep Up, Pinball, and Arkanoid.
Glaring flaw. The randomness of the ball kick on everything made me quit. When it hits the right side of the paddle, it should go right dang it!
However, I really like how you implemented gravity and the transition within the "map" for almost a level change feeling. I just wish there was more though, or was this just designed to be a quick play with no replay value?