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Reviews for "Demo Dodge : Goku Vs Cell"

good

a little difficult

Not bad...

It needs more animation though... After the beggining some short part loops over and over.

Well...

Good, I gave you a five, but there's some stuff you can improve on. The actionscripting was great, and I like the gameplay. I wish, however, that you'd use something OTHER than sprites, and juice up the graphics on the arrows and next buttons and such, you'd have a REALLY nice flash going for you if you did.

This was... average.

Again, if you need help with Graphics or anything, send me a message, I know what I'm talking about.

I see what u did there

I was a bit confused why you made a "game" that just asks the user to follow instructions, but I get it now. You're planning to make a real fighting game and wanted to get the hang of the basic interactivity and player-triumphs-or-loses-based-on-the ir-actions-ity before you delved into something more complex. Good call. And good luck!

Too simple.

Ok here's some advice since you asked for it.

It's a bit too easy. You can do a lot more to make it harder. For example:

In certain parts, make it more than 1 arrow that needs to be pressed.
Near the end, they started doing that appear-swinglikemad-dissappear bit. Take advantage of that, make it a challenge by adding arrows here, that you have to hit quickly or get your face Cell'd. (That is totally a verb.)

And I have nothing against sprites, but making your own background at least would be a plus. (I also found the parts where their icons were that looked like TV static to be somewhat annoying.)

Hope it helps and that I didn't sound like an ass.

Totaya17 responds:

Nice idea for the few arrows !

I will put it in the complete version !