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Reviews for "Dragonman 3.0 Beta 5"

helpful

if you told us how to use traps... since i died trying to figure out how to use it..

boomoto responds:

intructions son lol, i'm not one of those to force ppl to read them lol

repetitve

i liked the sprites and i rly rly rly liked the music, it was very catchy but the whole point of it was stupid and repetitive

im sorry

i jsut cant put up with that many cheap deaths. If their is no phsical contact and i die, it just seems like bad animation.

boomoto responds:

will look into it...

meh

It's just a frogger style game, and you don't really need upgrades or traps for that. Also there was no death animation, changing background, est. And none of the enemies really matched, like you had pixelized blobs and a pixelized man and then you had not pixelized enemy knights. I'd suggest improving the graphics everywhere except for the menu, and if you keep the upgrades add some terrain or a better way to fight or something.

boomoto responds:

gfx will be updated a bit, but its suppose to be liek snes gfx lol

Hmmm

Hello again,

Frankly, this still needs tons of work (ie: a complete rehaul.) Yes, I know it's supposed to look like SNES, but it doesn't, movements are horrid, also you can continuously purchase movement upgrades for $50 even though it says that it costs more than that.

Sound is still a pain (music loop...srsly?) Yes, I know you can turn it off, but I don't care..If I were making a flash video and was trying to make it look like an SNES game, then I would use a MIDI file for the music (or like 5 MIDI files and give the player a choice of which they would want to hear.) Also, why don't you make the levels scroll up instead of just ending after a few MOBS?

A LOT could be done with this kind of application, so why don't you do something new and interesting.

Good luck..I'm sure I'll see beta 6 soon enough.