Well
The gameplay was pretty complex for me at first because I wasn't sure how the system worked until I fiddled around with it on the 2nd level a few times. Upgrades were a must in this game because I could of sent my best unit, and even the regular melee knight, fully upgraded, could kill my unit. A problem I felt the Royal Guards had were that they were only most effective against Crusaders. Sure, they're MEANT to be efficient against Crusaders specifically, but I thought they'd do more damage to the other units, like the knight or priest. Sure, when I sent my Royal Guard against a knight, my Royal Guard won, but the margin that I was hoping the Royal Guard would win by wasn't much. In the end, Crusaders were the top choice of units to use in this game. Fast, powerful, and able to take on ANY unit, unless if it was a royal guard (and even then, sometimes my Crusaders would beat Royal Guards). One suggestion I probably have for this game is bosses. There wasn't a single mission that had anything boss-related happen in it. I know that it would be pretty hard to implement a scenario for a boss fight because usually a hero would take on the boss, but deadly commander would be impossible. Not too sure how to implement that.