Ironically...
It's better than some of the better established 'point and click' games I've seen. Ok, so it's moorly drawn, poorly animated (the bits that were animated, anyway) and the plot was just bizarre... but it definately had 'something'.
Ok, I'll expand; some of the humour had me chuckling. This is what I mean when I tell people that "Random still needs a storyline". You've actually managed to give 'random' some sort of a structure.
Now for the suggestions;
-- -- -- WARNING: SPOILERS (?) -- -- --
in a point and click, once you've clicked on something and 'equipped' it, it should no longer feature on the game screen. For example; when you 'punt the squirrel' it should be gone, after all, it's just been booted into the middle of next week. And when something affects something else it should show. Like when you can feed the squirrel and it turns out to be poison, when you go back to the game screen the food should be gone and the squirrel should be replaced with a dead squirrel. The sort of comical 'Lying on it's back, legs in the air, crosses over it's eyes' sort of thing.
Other than that, it's definately showing potential.