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Reviews for "NG Preloader: The Game2.5"

Hit and Miss

Thsi game doesn't have much going for it to be honest. I've looked and we've apparently looking for differences in the play buttons. That rules out the ones that you've reversed and changed the letter order on.

I notice that it doesn't exclude the buttons that you've orientated differently - I succeeded on a level with a button that wasn't straight, which really does mean that it's left to chance.

[Review Request Club]

Chaz-o responds:

Meh, i coulda made it better.

Oh well.

trial-and-error.

I got to the level with 4spinning blue bars (and nothing else but static blue). Idecided to give up at that point.

I've played a few of these sorts of games and my main beef is that it all seems to be just a test of continuing to click. Trial and error if you will. Despite you implying that the correct button has some visual distinction, I find that hard to believe when sometimes a grey button progressed me, sometimes a yellow.

So we have a game that's just about trial and error and I consider that a pretty poor show.

If you actually had differences betwen the buttons (maybe the correct button is always the same size, but false buttons are smaller/larger/have reversed text/altered shapes/embossed text etc.) it might be a cooler game - a game of observation rather than blind perseverence.

Some levels I saw were kinda pretty and I like that you introduced moving stuff.

But your game needs a serious rethink to make it more than trial-and-error.

-Review REquest Club-

Chaz-o responds:

No.

Simply No.

\m/

Like Bezman already said, this game consists of nothing else but "trial and error". There was no way to indicate which "Play"-button is the correct one. Well no way except for clicking all the buttons that were on the screen.

I don't think that this concept is very entertaining nor very original. If you would draw the correct play button slightly different from all the wrong ones, so that the player could actually SEE the right button it would be much more fun to play the game.
Of course you would have to think of ways to hide the correct button among all the wrong ones, but I think the effort would be worth it.

{ Review Request Club }

Chaz-o responds:

90% Of everything we learn comes from trial and error.

Aww... I failed to entertain someone... :'(

Ill keep that in mind.

Effort is not one of my strong points thoe, but ill try anything once.

Thanks for playing thoe. :P

This game is too hard!

I can't even tell the difference between the right and wrong plays!
It's like you have to guess all the time!

Chaz-o responds:

Did you even play the game at all past the first level?

well that was very very

dissapointing because all the graphics weren't made by you and the game overall sucked. no plot, pointless, and a rather bad concept.

that's all i've got to say, also, that techno song was horrible.

Chaz-o responds:

And? thats the whole point! its made entirely of preloaders.

Games are supposed to have plots...?

and actually 9/10 people love the song... you are the 1/10