trial-and-error.
I got to the level with 4spinning blue bars (and nothing else but static blue). Idecided to give up at that point.
I've played a few of these sorts of games and my main beef is that it all seems to be just a test of continuing to click. Trial and error if you will. Despite you implying that the correct button has some visual distinction, I find that hard to believe when sometimes a grey button progressed me, sometimes a yellow.
So we have a game that's just about trial and error and I consider that a pretty poor show.
If you actually had differences betwen the buttons (maybe the correct button is always the same size, but false buttons are smaller/larger/have reversed text/altered shapes/embossed text etc.) it might be a cooler game - a game of observation rather than blind perseverence.
Some levels I saw were kinda pretty and I like that you introduced moving stuff.
But your game needs a serious rethink to make it more than trial-and-error.
-Review REquest Club-