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Reviews for "MouseMania DEMO"

not nad

i thought it was good, but maybe the ball sould get bigger / swing faster the more red orbs you collect, yo catch up with the respawn. you could also add in a few orbs that take away a life. another good thing would be, if after each round new upgrades to the ball would be buyable with points or sumthin'. hope this helps =)

Good Start

Ok the are some simple things you cn do to make this game better

There should be a ball that hurts you

A scoring system

a customizable mouse

a background change

good music

otherwise this is a great start

ball and cahin

Make it a ball and chain with a little man as the cursor, make him take damage if enemies, and maybe the ball touch him. make the red balls enemies. make a story mode with scrolling screen, environments (with walls, different levels, and destructible objects), various enemy types, etc. make it better animated, doesn;t need to be art but gory enemy deaths would be sweet (and blood splatter!).

maybe you could have it so it's swung only while holding down mouse button, and then released? and it behaves like in this version while holding down the button.

hope to see teh finished version.

Nice engine!

What you need to do is think of some interesting modes.

I have an idea for two of them.

1) Hit as many as you can in 60 seconds.
2) Don't let the total number of balls on screen exceed 10 or so.

You need to include music in your game and have it run on a smoother FPS. Perhaps think about improving some of the visual effects as well, they could be improved upon.

I'm looking forward to the finished result. B)

Black (+)ps

high potential

give it some music and a purpose and this could be front page material