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Reviews for "Worm [EglStrk]"

Everything was great...

Except the gameplay. Just racing the clock really didn't do it for me. Even the original 'Snake' game had more of a challenge than that. If you made gaining segments add to the challenge somehow, I think that'd be a start. As it was, I was just moving my mouse around the screen. It looked good, though, and it played well.

EglStrk responds:

I'm glad you thought it played well and looked good. I thought it might lack a little depth myself. I'll keep that in mind for my next game.

Good Work

I really liked this game, you kept the concept simple which i liked, it was fun and easy to play. The graphics were also very nice and you had chosen a good song for the background, For one of your first games with AS3 im impressed. Keep up the good work.

EglStrk responds:

I'm glad you liked the simplicity of it. I tried to keep it simple, but not so simple it was boring. Thanks for the review!

meh

it wasnt bad, but it wasnt good. it was definatly too easy, maybe you can have a thing were if you hit your tail you die. like the classic snake games. i would like to have a pause mode cause its hard to smoke andplay at the same time. power ups might be good too

EglStrk responds:

Yeah, I'll be sure to start adding pause modes in my games, that's definently a good idea. The power-ups would also add a littlemore depth to the game. Thanks for the review!

Fine

Not spectacular but pretty cool and a good looking 3 dimension type flash... however in most worm games its game over when you touch the tail but thats fine... 6/10 3/5 nice work for 3rd flash

EglStrk responds:

I didn't make you lose when your head hits the tail because after you get a rather large worm, there are too many calculations for the Flash Player to handle effeciently. Thanks for the review, though.

not bad

not bad at all only problem is that the apples or whatever are hard to see if they are on the bottom left or right corners because of the menu leaf and the score. maybe put a frame or something

EglStrk responds:

Yeah, I noticed that too. Hopefully it wasn't too big of a deal, but if I made a new version of this game I'd be sure to fix that.