This kind of games rolx
But THIS one had a big mistake.
You just can't make a game like this where winning doesn't deppend on player's skill, it just depends on memorizing the way through.
It's not good if you don't know the map yet, you can die randomly if you are wrong placed, even if you change your direction to the limit when you see what is coming to you.
Solving this means more angle of spin and speed for the ship. Just do that, noobs will die and skilled players will calculate, and it will be fun to play the maps even if you don't know what to xpect on the way yet.
Sorry to give you a 4. Hope to see a second -skilling, not memorizing- version of this so I can giv u 10.