Nice Concept, Lame Gameplay
Even though I relish the thought of a puzzle game doing it with a shooting game and having a bastard child who is ugly enough to come right out and say he's a puzzle/shooter, the problem of time to complete a puzzle vs time to shoot stuff arises. The challenge is in how distracting one is from the other, and unfortunately this is a teensy bit too hard for my tastes. Easy enough to win but hard enough not to be as fun as it could theoretically be... A few tweaks would be nice is all.