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Reviews for "MouzeMaze"

Idea is a little old....

...But the look and actual gameplay was excellent. Well done, keep it up.

Not new, not better

It has not any new thing different thn the other mouse avoiders.

I like them a lot. I usually score 9/10 on them just coz new maps. But let me tell you this sucks hard on the basics. Not great to have the mouse on a free place and getting hit anyway (you can see it coz when u die the spark dissapears and you can see where you have the point of the mouse arrow).

Yah, so good graphics and all for a mouse game. But it lost the MUCH MORE important thing I said there. So good job. There u get 1/5 2/10 for the graphics.

Very nice for a mouse game

They don't make them like this anymore.
Well they didn't..
Untill you brought them back, thankyou :)

COME ON

I THINK THAT SHOULD BE A BETTER I KNOW U CAN DO IT

As mouse-mazes go...

... this is one of the best I have seen... if not the best. But I am with a few others on this, in that I don't find these things very fun to begin with.

Also, I noticed that you set the quality to Medium from the get-go. It seems kinda sad that something as simple as a mouse-avoider game would cause that much lag. The underlying engine can not be very intense on this... if it is, you have done something wrong. Although the "hitTest()" method with shape flag true is somewhat of a process hog because Flash needs to account for entirely amorphous shapes. It must be the graphics causing much of the problem though, since they are pretty high-quality, and you do get to points where there is a high amount of animation on-screen.

While very good-looking it is not something I will find myself playing again.