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Reviews for "Tank Wars RTS 2(reloaded)"

uhh?

man sometimes i play the game when you started the icon bar is not in the picture... just if u click the icon... can u fix that???

...

im sorry but im going to have to give you a 5... the screen is too big and i cant see the bar at the bottom of the screen (which is half the gameplay pretty much). im lettin you off with a five because the game seems great otherwise and fun! just make the screen smaller next time ok?

cool!

this game is cool but the game screen is to big next time please make the screen smaller.

Woot!

Hey, thanks for telling me about this one.

Sorry about my negative comment with the other version. Forgive me -_-"

11/10

Large improvment...

>The game is playable +1
>I can understand how to play +1
>It's easy to understand. +1
>It is very unqiue. +1
>Much better storyline than the last one. +1
>The music could be better. +1/2
>The game isn't too repeatative. +1/2
>the animation is really pretty smooth, but could still be better. +1/2
>really much easier than the previous verzion. +1
>There are still several glitches in the game that prevent it from being perfect. +1/2
Total:8

In the tutorial: The map is blank when you run your mouse over it, so you can't click it. It would help if you put a signal or marker ON THE MAP (assuming you can click it of course) so you don't have to scroll around the entire map looking for the objective. Is there a way to exit the tutorial?

The HUD: I recommend a place that is out of the way but is easily accessed like the side or the bottom. Make the game screen smaller so I don't have to keep using the arrow on the bottom of the screen. Get rid of the arrow and make the HUD always stay on the game screen like in Starcraft and C&C.

Glitches: I'm glad you got rid of the negative bars, thank you. On mission three, where you must defend your base, the enemy never comes and the timer always stays at zero (big problem can't play the campaign). Good, you fixed the wall glitch in which you can glide through walls.

Gameplay: Thank you for getting rid of the friendly fire, I was getting tired of seeing my units dieing more because of friendly fire than enemy fire. The controls are very simple, yet annoying. the scolling using the mouse and keys makes perfect sense and works most of the time. Deselecting your units is troublesome. Why is it space? I would consider making the game automaticly deselect units when you select another group of units or click open ground. If you can't live without making deselct an action, then I would hope you'd make the key right click on the mouse. Right click is easily accessed and can be used rather quickly in a pinch.

Someone tell me if I am missing anything,
Fuzzymail