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Reviews for "Icescape"

Amazing

But I can't figure out how to open the door in the kitchen. XD

Psionic3D responds:

pssst...check the bin...and the back of the radio ;-)

nice

It'd be cool if made a sequel or 2. Oh and FGIJonC you put the batteries in the door's power lock

Psionic3D responds:

I'll certainly be working on a sequel, I have a lot ideas already and the feedback from you guys has been phenomenal!!

creepy

it was fun but when i got to the inside out human i got a little freaked cause i thought some little weevil thingy would jump out and of ci little wevil pop outourse i would notice cause i have an over reactive sense to movment,so does a little creepy thing pop out?...........<_<..........>_>

Psionic3D responds:

Creepy was the intention ;-) Thanks for playing/rating!!

Sorta strange.

***SPOILER ALERT***
It seemed like it could almost be a movie, almost. I liked how you could still pace yourself even with a timer since there were mints and pies (yum) around. The graphics were great, it really made all of the blood and gore seem more creepy. You did a good job of making it seem like you could die easily in this game. (The part that really weirded me out was on the stairs, where you shine the flashlight on that door and then you see this shadow moving really quickly.) There are only two things that I have to complain about: First, I thought that the Safe mini-game was a lot harder than it should have been. Especially because half the numbers that you had to get would be skipped if you moved your mouse at all. You should've made it so you only have to do three numbers, I think that would have made it as difficult as the other mini-games. I know that you're trying to make the alien seem really mysterious and/or frightening with that voice, but I had no idea what the heck he said. The voice just should have been a bit more clearer. This isn't really a complaint, but I didn't really get the whole story of the game. Mainly just the part of what caused that cave-in. Looking back, I think it doesn't make much sense for it to start off really cold, and then slowly get warmer and warmer. I think, if anything, it should start out warm and then get slowly colder. (As you get farther into the game, the difficulty gets slowly harder and harder.) Because I had some difficulty getting past the first area, but then once I was able to memorize what I had to do for the first few areas, I was easily able to keep on going since it got warmer, and also the fact that there were a lot more pies. Really fun game, though. I feel bad for the chef...

***WALKTHROUGH HELP***

If you read the author's comments, right up at the top, there is a walkthrough on his site. I don't know why people don't first check there for a walkthrough rather than just searching on Google or something.

***THE SECRET ROOM***

To get to the secret room, which some people have been saying they cannot find, this is what you have to do.

-The secret room is in the area where there is a bunch of rubble and debris.
-As you would have to do anyway, pick up the pipe that is slightly right of the center of the picture.
-(Obviously, go to your inventory and get the pipe selected.)
-Look for a window, it is on the left side of the picture.
-If you use the pipe on the window, it'll break it open and you will be able to get inside.
-In here there is the tape recorder, which is one of the things you'll need at the end of the game to bring up your score. Also, there are some mints, which you'll also need to get all ten mints, and a nice, warm pie.

(How I found this is that I thought that it was fairly strange that the author would show all this broken stuff and then leave this window in tact, when you would think it would be one of the easiest things to break. After I noticed it, I just used every item on the window that I had until I got to the pipe.)

***THE MINI-GAMES***

First, there is the safe. This one is really hard to get at first, but after while you get used to it. I didn't really use the little numbers on the actual dial at all. Remember, for the negatives, you have to go BACKWARDS in order to increase the numbers.

The water pressure one is pretty easy, I think. Just match up each empty space with the right shape pipe, simple!

Then there is the clean fuse one. This one isn't really hard, it's just tricky to figure out what to do. What I did is that I followed the fuse where the wire came out (from the top), and then followed it through to the battery thing. What you need to do is turn the little metal things so that the wire that comes out from the top meets the correct end of the battery. Try this strategy first with the red wire, that one is the easiest of all of them. It's basically just connecting the whatever color line to the line that will eventually lead to the battery, if that makes more sense.

Psionic3D responds:

Some good tips there, I'm sure people will find em useful ;-)

Great game

Lol on It's an alien O fuck XD