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Reviews for "Kingdom of Machines"

Missing a little something

It's a good game but you're really missing something here, music. A good sound track would really improve this game a lot. That and make the controls a little bit more smooth. Like make if you push the up and the left button you go in diagonal direction.

It had pretty much everything

However it lacked the gameplay. Don't get me wrong, the game was really impressive from a game dev's perspective. It had all the elements of a commercial game but it lacked that flare and feeling of passion and love. If this was a commercial project I'd say ok, good job. As this is a non-commercial project I believe you could add or change a few more things.

But to be precise
1. Map generation. Yeah I know it can be a pain to generate a random map. An even bigger pain is to generate a playable random generated map that's not too short and passable. Creating an algorithm that would make a unique, craftily designed, well-playable and enjoyable map is very, very hard. You failed at that point, and I don't really blame you. Try making a map editor next time. I'm sure it'd work better than RG. Simply put, the levels were sucky.

2. Storyline. Well, there was no. Storyline is often the element that keeps the player motivated. To know what happens next, to see if their expectations meet the story or not. It doesn't necessarily have to be an epic dramatic and deeply philosophical legend rivaling Homer's odyssey, it can be funny and amusing as well.

3. Gameplay. It was pretty minimalistic. I believe this was what you were in fact aiming for, but in the end the style got overwhelmed by the boredom. The guns were all identical, the enemies similar, the bosses easy, the levels ugly. No music, no feeling went into this game as far as I can see. Really, this is a game made by a coder, not by a gamer. It had nothing that would keep you glued to the monitor. Little to no spark and addictiveness.

Nontheless, treat this game as a beta and move on. You could easily reuse this engine with a few changes to create a much deeper and more interesting game.

Cheers

It's sure random

It was a very interesting game. I was kind of hoping for a better sword, one that can actually reach a little longer. The additional weapon choices weren't that great for me. It was funny how I actually ended up just skipping over all the enemies to the boss, but honestly I had to restart it - I got enclosed in one spot.

The bosses were kind of easy too. I had it easy with the final boss. Somehow he got caught in a corner and all I had to do is keep attacking him until he died. The graphics were kind of cheesy and the random tile sets did make the scenery very confusing to venture through.

I would have to agree with some of my fellow flash member's reviews. Music was a big must. Enemies that were actually challenging a must. Other than that, it was a good time killer. It was something different. No regret trying something new.

Give it a go.

It's better then a lot of things on here.
I liked it alot.
I think that mabey you should make it harder to die and easyer to play...

Well

I think this needs some polishing and definately some music. (I turned on some retro Super Mario RPG music and the game became 2x as good!) Procedural generated maps are an interesting idea, but rarely work well. It turns into more of a maze than an explorable territory, you know? Has a machine quality to it. I used to be obsessed with the idea of it, thinking it would make gameplay different every time and up the replay value, but it really isn't all that different each time unless you put a lot into it... I moved away from randomization in my more recent games and they tured out a lot better. The combat system was nice, except the hit area on both the enemies and the hero was a bit off. It was a nice system once I figured out that I didn't need to actually slash the enemies with the tiny knife, but it should be graphiclally sound too. I would either make the sword longer, or the hit area smaller on both enemies and hero. Either way, then I can see my attacks actually doing something. A particle effect might be another option too. What you have is really good, but I think it just needs some polishing and spruicing up. It didn't hold me for too long.