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Reviews for "Halloween Game Collab 07"

Not Bad

Quantity ALWAYS makes up for Quality

It was fun.

I was just a little disapointed i didin't get to partcipate, the guy i was working with didin't finish the engine.

Anyway, it was good. The techno is just getting a little bit repetetive though.
But thats it.

Good day

^________^

Hmmm....

I'll go over the games in order:

Pico: Graveyard Shift-
I really liked the art for this game, especially the monsters. The downside, I think, was the level design. I loved the gravestones on the right at first, but once the purple guys start spawning, they become a death trap. the left side was pretty much a total waste. It was almost impossible to move very far very quickly. Also, the enemies, starting with the wave of "brain zombies" began to spawn way too fast to get them all, even with splash damage.

Candle Light-
Well, it kept my attention. For about the first six stages. It's pretty good, but I had to force myself to complete the whole game. Additionally, the graphics were kinda low quality. It would be cool to show the completed shape after all the candles were lit, because some of the designs were difficult to interpret (Skeleton Army, I'm looking at you). On that note, I must say that "Sign of the Devil" was really a coffin (admittedly with an upside down cross), and it should've been either just the upside down cross or perhaps a pentagram. Pentagrams kick ass.

Resurrection-
Not too much to say here. I liked the art style, but hit detection was a little spotty. It would be good to have a moving background to help with the whole "moving up" idea. as it is, it looked like you were stationary, and the ghosts were falling.

Dark Depths-
For a game that lives and dies on the jump mechanic, it seemed a little unpolished. The jump meter was a good idea, but it was somewhat frustrating with the randomly generated platform positions. That opened it up to all kinds of cheapness, like about 4 double jumps in a row. The slow recharge speed of the gauge set too heavy of a penalty on mistimed jumps, and there was little reason to shoot the zombies.

Tower Climb-
Good job on this one, but the dead end was a little harsh, especially because there was no way to know from the bottom which way to go. The jump/fly meter (see above), is great, and puts a premium on jumping skill. Incidentally, there should be some incentive to collect candy besides points. Maybe it could restore energy, and you'd lower the overall restore rate.

Blood Type-
Hahahahahaha, yeeaaah, I get that one. That was clever. Puns aside, I really liked this game, maybe my favorite, mostly because of the awesome typeface. Well, if you were making it into a full-length game, I'd add something like typing words, or a movie influenced by your performance, but this is good for just a short play.

It's Raining Candy-
I think I've played this one before. It's called "Fire" from '97 "Game & Watch Gallery." It's probably from earlier, too. I didn't like it then, and I'm not going to start now just because it's two poorly drawn kids bouncing candy for their stash. Too good to eat candy off the ground? You're already taking it from obviously eccentric neighbors who could quite possibly slip in a few razor blades. At least the original made sense.

Pumpkin Crush-
This is okay, but extremely repetitive, and after a while, it becomes more about dodging rocks than crushing pumpkins. When it gets to that point, I really start to hate the slower control on the tank. In the end, most of the entertainment came from the tankman. I'll call him "Ichabod Crane."
I'll never get tired of that guy.

Ghoul Hunter-
Bah. This was kinda ridiculous. Firstly, you had to take your mouse off the screen to buy ammo. And secondly, lag. The end.

Get Off My Lawn-
Awesome. I like the concept, and you even built in upgrades/heals, which I didn't expect. The costumes were nice, but you know that ninjas are much much better than pirates. My only concern was that it was really too easy. Make harder enemies, or some that can attack from a distance. But, good job.

In conclusion, this was a bit of a mixed bag. Play "Pico: Graveyard Shift ", "Resurrection", "Blood Type", and "Get off my lawn", but make sure to give "Ghoul Hunter" and "It's Raining Candy" a miss.

aight

not to bad

I remember playing this game. Quite nice and varied. My favorite piece of music is in Tower Climb which has a remix of Mega Man X5's Credits music, which I love listening to.