00:00
00:00
Newgrounds Background Image Theme

RYKEO just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Dead Frontier: Night One"

great game

definitely a great game, however, I felt that it could have used a bit of tweaking in regards to balance (e.g. weapons do more damage, less zombies spawn at the same time, etc). Overall, the idea is great. In a cottage, fighting off hordes of zombies.. can't beat that. However, I was hoping to come across a barricading option, or having to block off the zombie entrances every once in a while.
The range of weapons could have been slightly better, but then again, not every zombie would be carrying around heavy weapons on them :D

Keep it up! I put my name down for the newsletter of Dead Frontier!

boom! shotgun bitch!

yh thats exactly what i was shouting as i waded knee deep in blood and dead zombies and happily blasted away. the only frustrating part is that I'd expect a guy, trapped in a house full of zombies, to move a little bit faster than that.

Nice game, btw heres my susggestions

You know for some weird reason this game feels too unbalanced, and depend on if you were aimming for, very unrealistic. Most of the zombie games I have played have a sense of realisim, this one did not. Think Dear Rising, mall equals huge amounts of weapons, and stuff. Resident Evil equals limited weapon count, and certin number of items. If you would even suggest this realisim idea heres what I have. More floors in the cottage, zombies would not drop weapons, and health depending on what kind of zombie they are, Fire man= Fire Axe, Cop= Random weapon or bullets, Hospital staff zombie=Health though this one should be less likly to happen ;). And to balance everything out lets say the cottage would have First aid kits in some room to heal yourslef, and weapons or bullets deposits in it, seeing as how this person would have obviously prepared. As for the unbalance the room was made for zombie breakins, small, and obsticles everywhere, it would also be awesome if you could barricade the house doors with this stuff, and the doors should act as a early warning system instead of being WIDE OPEN!. Plus the game should tell you if a wave of zombies are coming i.e "You here foot steps, and the groans of the undead aproaching!", also why can't the charecter run! You should explain this or allow the player to run. Thats all I have hope that was helpful.

Good game one problem.

Once you run out of ammo, your screwed.

While I like the others...

I'm degrading this score because of the same reason as everyone else- THIS CAN'T BE BEAT. The freakin zombie is out of the wall and cannot be killed by any means.