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Reviews for "Dark Prophecy Alpha 2"

Exemplary!

This game is very well made. It's better than a lot of games that sold on the GBC.

The graphics are very well done and move smoothly. I was mesmerized from the moment I started. Bravo!

The sound is about what you'd expect. Well done, and it fits the mood. It gets a little annoying eventually, but that's what the volume control is for.

The controls were responsive, and the two different modes let me pick the way that was easiest for me. It took a little while to get used to them, but I soon found they became third nature, if not second.

Everything fit the game's dark, brooding style, and character creation was, just... there are no words. Brilliance upon brilliance. I'm gushing. It was beautiful.

It's a little violent, but nothing horrible. You won't have nightmares or anything.

No humor. Dosen't need humor.

Overall, this game was beautifully made and I only wish I had the time to do it full justice with a long review. I salute you!

Exceptional ..

Might wanna change the music to something from FLASHKIT though cause the makers of Parasite Eve, Squaresoft are gonna eat ya for lunch. :)

I Got the game to work.
C777, you are quite right. It's screwed. :/
The password is REQUIRED for the FIRST field.

The password for my character is:

EIf{niaVDyWAb

I HIGHLY recommend you highlight over the password, use COPY/PASTE as appropriate.

Leave the 2nd field with the words:

Unknown Passage

Click on the wax seal. The game comes up then.
Jamus, not everyone is going to be this computer savvy. Don't require a password just to start the game and not EVERYONE is going to want to answer the 12 Zodiac questions just to get a character to start the game. Have some defaults.
Single step ONE click for default character and instant start game at least.

[Spacebar] to attack. Use the arrow keys to control the player. Stay out of the cone visions of enemies very much like Metal Gear Solid for the PSX or the new Flash game Classroom.

I'm not very happy that the view is TOTAL top-view. It's hard to see the player sometimes. I think even MGS had a bit of tilt to the camera so you could see the player's legs.

Dead monsters should stay dead. Reviving them is just more work for the player to kill them again. If you are trying to build up the player's experience points, consider random encounters.

While I'm not knocking it cause you can take advantage of the lack of it. The game could be adjusted so if one guard is in the "red" (alert mode) if he beams a red alert to a different guard (not where their beam (both beams) but the sprite itself), then they too become "red" and alert.

Other than that, this is an EXCEPTIONALLY well done game with outstanding vector graphics, high quality music and sound effects and should be listed in the ADVENTURE category as it is not.

David

come on!

The code didnt work for create a new character. at the scroll part i dont get it, and the create a new character only worked once! Sorry , bt this game needs fine tneing.

all my 5 are belong to this!

Not as good as Ronin but very good none the less

You are a damn good artist, you should finish this project ASAP

I LUVED IT

as i sayed i luved it!!! to all those having truble enter this MC Hawkings, Quake Master