nod bad...
it reminded me of eee (played the demo on psp once). but it could be improved: it needs some balancing, the destroyed dots give way too much bonus time in hard mode, the game never ends (i stopped at 35k points). and you could also make the dots move in more than 8 directions. use the sin/cos-functions and not just x++ and y++...
another bug: if you get hit by the dots, sometimes they pop over the gui/hud.