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Reviews for "Principled Depravity"

kickass violence

great stuff man, the only thing i'll add will be red blood to add some more impact to it (more sincity-ish) and maybe trying to smooth out some movements (specially arms) but anyways this kicks ass. nice job

LogFish responds:

Hmmm red blood - not a bad idea! If you see it in the 2nd episode - it's yours! Cheers :)

...

very good story and action scenes but terrible graphics

LogFish responds:

Spot on! I'll improve backgrounds and a bit of detail on models - but otherwise, I like the graphics how they are, I'm gonna stick with them! It's a bit different, keeps it fresh and interesting compared with some other stuff I'm doing :)

I liked it very much.

I thought the movie was very good, one thing I would work on though is the backrounds and some 3d effects. I know it would take a while, but if you take your time with the second one I think it would be great.

LogFish responds:

As always as I go I will improve my error checking and attention to detail - hopefully on a better learning curve than my other series heh. Thanks for the support!

Great Job Man...

I can see some of the aspects carried over from your Starcraft movies. Great 3d animation like always, and much more refined compared to your first few Star movies.

I was however, expecting a little more in the way of color. I realize that it might have been done in black and white to give a different feel to the movie, but after seeing the Starcraft series, this is definetly a switch.

Also, there are a few things you might want to look into. Your small running scene, where your main character is running into the car to chase after the "boss" is a little sketchy. It looks like only the lower part of his arms are moving, and there is not the full extent of movement compared to a normal human running.

Also, earlier in that scene, there is a clip, where the main character knocks the man with the Assault Rifle in the back of the head after he had reloaded. Then, about four seconds later, he reloads again, after not having expended any rounds.

There is also something strange about your character rolling, that makes him look fake. You may also want to look into better explosive techniques, and fire effects after explosions. Crackling affects for audio would be nice, and so would liquid effects and animation for when he is pouring gasoline over the detroyed truck.

Over all, Great story, and I am looking to see more work from yo!

LogFish responds:

Cheers -

Style-wise, this movie is intentionally very different from the StarCraft Zantaboan Saga - the attention to detail I'm having to do for that now can suck the fun out of it for me, I love to tell the story, sure - but I don't want to spend 5 hours drawing a computer monitor that's in 20 frames for example. Obviously that's what separates the chaff from the wheat so I have to do that, but this was simply a breakaway. I stylised everything so i could use direct Swift3D exports almost all the time, it was just a bit of fun and I'm really chuffed with the pretty overwhelming support! I'll probably do both these projects in tandem now, but this one'll never have similar graphics as the Zantaboan Saga because that was never the intention :)

I'll also run it past people before I put it on NG next time so people can point out those inconsistencies before publishing! heheh. Thanks for the big handy review!

Awesome!

I liked it alot!

LogFish responds:

Haha cheers dude :)