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Reviews for "Modular"

Fantastic concept, let down by execution

I gave this game 8 stars (the benefit of the doubt)
The concept, the style is fantastic. But i just don't think the ship taking process is tight enough. 8 times out of 10, it doesn't work.

If i'm in a ship, sometimes the ship gets left to fade away but i can't take it in wisp form. Most of the time like i said when i DO kill something in wisp form it just blows up however close i am or what i press.

Also its easy to exploit the fact that when you leave your ship THEN re-enter it, the ship gets full health again. You could if you were determined just keep re-entering your ship and live forever.

Work on it a bit and this could make BOARD HISTORY!!

AthenaVN responds:

I just played through the first half of the game, killing only is wisp form, and i was able to take 100% of the ships.

Could it possibly be due to the short(1sec) cooldown between exiting and re-entering a ship?

The only reason it should blow up without leaving it's ship if you are in wisp form is if you make physical contact with it before it is dead.

Frontpage

I am convinced, that this one will make it to Frontpage.

the aiming

the way you could aonly aim on an 8 way axis made me mad. I didn't like that. I would have giving this a 5/5 and a 10/10 if you made the aiming perfect, but it was hard to control while having to move at the same time also. whatever. THat was a great game. I liked the idea alot. good job. (also I had some trouble getting into ships in whisp idk do I just approach them or kill them or kill alot of them? it was weird when it didn't work for 3 times or around that number.)

WOW

great game i must say gets very addictive good job