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Reviews for "The Pick of Destiny"

Off

One thing that I could not stand about the game is that if you hit a miss it was near impossible to get back on if you were in a large string of notes. I tested it out and I was hitting the notes dead on after missing one but it was still missing every time.

LilDwarf responds:

Off! You should always have one when going to the beach!

LOL

LOL this game was ok, but the instructions are wrong, the right arrrow goes up but you say to push the left one....thats what i was loling about

LilDwarf responds:

Yes...I know ¬_¬

OK, but doesn't compare with existing games.

Existing games like Flash Flash Revolution are much older, and do it better, sorry to say. They feature a moving, animated background with no lag, and perfect note syncing. However, this is something minor and overlook-able.

The most important part of a rhythm style game is not doing it %100 perfect, but the ability to recover quickly from mistakes and keep it going. Unfortunately, this is where your game fails. The 'stuck in miss' effect ruins what could be a decent attempt at an FFR clone.

I won't call it a bug because as per the author's comments, it's apparently a feature. Well, remove that feature and you've got yourself a much better game.

LilDwarf responds:

Oh well...at least you read the author comments. It's not a feature, but something wierd with the arrows. I don't know how to fix it besides redoing the entire engine or making the arrows more separate, both of which I don't want to do.

This isn't your contest to win

Alright, I played the game up to the Pick of Destiny, then gave up. The arrows and the music are out of sync BIG TIME throughout the whole game, especially in the end. If you wanna win a contest on Newgrounds, try making the children's game.

LilDwarf responds:

Now that you mention it, I might do that children's game :S

wtf

its fukin hard