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Reviews for "Artifission RPG chp0"

My Critique

Please make an RPG more original. The music and style reeks of Final Fantasy. Final Fantasy is a good thing but this is not. All the good reviews are due to an after affect of playing Final Fantasy that suddenly makes Final Fantasy look-a-likes all the better. Not to mention, first aid takes mana? A single attack option and a boss that eventually one shots you or causes you to run out of mana in the process? I am giving you okay style because it is modeled after a series of high success but overall it lacks any innovation. The graphics are mediocre and should be retouched, but before that you should look into building your own combat system with your own ideas and stop using ideas of 10+ years ago.

This could develop into something worthy of praise but from this tidbit its very under-developed.

Fickludd responds:

It's similar to FF. But I like to play those kind of games so why shouldn't I make one? Using the ideas of 10+ years ago is fine if they are good ideas (like the wheel for example). Also 10+ years ago games where developed by maybe a couple of guys in a month, which makes me much more alike them than the 100-man teams developing games today. On another note I am weaving in my own ideas into this but the prologue doesn't get komplex enough for them to show.

Thanks for taking time to comment my gae though!

It better not be finished...

Battle interface is nicely done (shield against the rockets if your gettnig pwned).
Main map GFX stink. but it's ok: you don't play a RPG cause it's pretty.
the last boss is unbeatable; the big move rises in strength until it's a 1 hit KO. Kinda like most games where the intro chapter involves the hero getting his ass whupped. overall not bad.
it's been said before, and I'll say it here: Running on the map, fleeing from battle are imperative to add.

erhm hem

I finished in about 3 minutes.

meh.

Potential... but i didn't really enjoy it very much.
The controls are very FF-ish, which isn't bad, but you can't run.
And the enemies are way too hard at first... hitting you for half your life with a rocket launcher is kind of excessive.

Huh?

Soooo, are you supposed to be able to win? I'm imagining not, and if that is true, then this wasn't long enough to warrant a good score. Also, game boundaries, item usage, and a SPELL CHECKER would be great. Take a little time to clean up your graphics (though for a REALLY rough beta it wasn't horrible). I'm intrigued, but i hope your actual first chapter is like 20x longer or you're gonna have some angry players. ;-)