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Reviews for "Bounce 2"

boring

i liked the game... but after a while it got really annoying and i got really bored i don't think it totally sucked...but work on the music and try to make it more than just bouncing a ball

good concept, badly made

a really good idea, but thats all really, the line keeps stopping drawing for no reason some times, and others it keeps on drawing even after ive released the click. physics arent verg good either

Simple and boring

This very very simple physics game is not in my liking, the overly simple concept, got boring for me after the first 2 levels, music was alright(one of the very few games were I didn't mash the mute button instanteously). But the concept, the engine behind the game, and the physics. All very very simple and got very boring for me fast. Sorry. I would love to have liked this game, as I know the developers are struggling indie developers, but I just cant force affection.

Shitty!

The game doesn't react quick enough to the mouse movement, and that SUCKS!

Plain and crappy

I have a Genius Ergo 525 mouse and a fast computer but the lines don't always draw when I click the damn game field. Except for blue and gray lines anything else kills the ball wich makes some levels unplayable.
The story mode is stupid as there is no learning curve: some levels suck for easyness others for hardness. The green lines reappear very fast making it impossible to cross to the other side.
Drawn lines should be attached to the mouse until one releases the damn button, they release themselves in one, two or three seconds according to the mood of the game. Sometimes one releases the button and the line sticks to the cursor anyway for a moment.
A line starting 30,0 (x,y) and ending 31,100 (against a wall, slightly skewed, with the ball in the middle) should make the ball bounce downwards very slowly but instead of it the ball just keeps at the same altitude (and what about gravity? It appears to exist sometimes in the game but not all the time). Lines skewed by 5 pixels work the same way, I left the ball bouncing for like three minutes and it didn't moved a pixel downward.
The ball should bounce in a relative way to the angle in wich hits the lines, like in the real world.
What about SFX?
Music gets annoying and the pause menu does not have a "mute-that-infernal-noise-now".
As I wrote, I think there are a "couple" of things to improve, I think that is work for Eduardo.