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Reviews for "Messy Mice"

Nice

Generally, mouse-avoidance and maze games irritate me -- I've never had a mouse go PRECICELY where I was moving it to. Be they ball or optical, things go wrong and they stick and/or jump. Bearing that in mind, your collision detection appears to be forgiving -- not triggering until the whole dot goes over the line.

It looks nice. The 'START' and 'END' buttons are nicely textured, and the maze walls aren't bland. As far as maze difficulty, you'll have to talk to someone else. My mouse apparently needs cleaning again. :(

not bad but....

there are several games like this already, although it is better than the ones who have those damn screamers things that show up if you hit the sides. I don't know if you have them in the later levels I couldn't get that far. Its pretty difficult you might want to make the first few levels a little easier with wider paths so as to let people get use to the feel of the game, but thats just because I suck at these sort of games.

Nice ideia, but...

Hi, I liked the game, I enjoy this kind of simple concept that many times grab the players to a game, but this game has a big issue. "Easy Cheating..." So look to a level and memorize the end spot, so now click start make ctrl-tab and go to another window...move the mouse to the end point that you memorize without having the focus in the game, so now make ctrl-tab again and you are already at the end spot if you have a good visual memory...bad isnt it?

Pico sez: "Blam this piece of CRAP!"

I think this game is terrible, to be honest. It is way too hard to be fun at all. Start off with easy levels and work up to the first level. People are not going to enjoy a game where they can't even make it past the first inch of the first level. And I doubt I suck that badly at the game.
In terms of graphics and sound, it is average. You have the aesthetics down. The whole package, however, is just plain awful. Ultimately, if gameplay sucks, the whole game sucks, and then suddenly aesthetics don't mean shit.