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Reviews for "Luminara"

good game

It's good I guess. I beat it without even really thinking. I didn't even die.

Basically, it's one helluva easy game that I beat while zoning out thinking about something entirely different.

Insane in the membrane?

Intense. Lots of action and confusion, which made it challenging and creative. The graphics were really nice and the explosions took up much of the screen which made everything hard to see, but increased suspense. The AI of the extra bot was fantastic though I had to save his ass a couple times. The sound was catchy and upbeat but there should have been a place to mute it (shouldn't all games?). All together a very nice and inventive game.

good formula

bright colors, blasting away at stuff, and flying around-a good formula for an addicting game. It's really really similar to a computer game called Mono. Ever heard of it? I highly recommend it, but I couldn't help remarking at the similarity between these games.

Good game

This game would suck if you were color blind..

jmtb02 responds:

Not necessarily. Most humans, especially males, have the color red or green most likely removed from their sight if they are colorblind. You wouldn't be missing too much. But nonetheless, a good point. -jm

Delightfully complex vector sh'mup!

Graphics: Simple vector shapes with a surprising ammount of personality. You can tell the mine-layers from the homing drones from the richochets at a glance.

Style: Quirky, fun, and hyper. The squaresplosions, while distracting, are fun.

Sound: Generic techno music goes well with the simplictic, brightly-colored visuals. The "Let's go!" is a nice touch. Shots fired are subtle, except for the deliberately grating laser, which only makes the (thankfully temporary) powerup feel like that much more overkill. Most people around here will probably give you shit about the music, but it fits the visuals perfectly, contributing to an overall theme.

Violence: If it don't bleed, killing it in front of me is harmless.

Interactivity: Loved the unlimited shots. Loved the temporary invincibility. Loved the rapid level progression. Loved the powerups, especially "buddy." Tolerated the flashing cube explosions. Absolutely hated losing track of my goddamned cursor. I was clicking on ads at one point!

Ways to make the cursor visible:

-Just use the operating system's cursor! We're used to it, we can see it, it can never be covered up.

or

-Make the cursor graphic more distinct (a flashy targeting recticule, blinking arrows, thin line crosshairs that cover the entire screen, whatever.) and make sure it's on top. The easiest way to ensure this is to attach it to its own layer, and then attach all the other game objects to a lower layer. (Simmilar to the way I'd immagine you're currently doing the HUD.)

Ideally, you want the player to be able to see his ship and the crosshairs AT ALL TIMES, even when the screen is full of explosions.

Overall: Great game, with one minor issue that sorta breaks the playability.

jmtb02 responds:

Wow, a monstrous review, well critiqued. You made some good points and I appreciate it greatly. Thanks! -jmtb02