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Reviews for "P.I.C.O. 2"

Great and original

As much i can say great job about this game is the graphic and style, interactivity is scored low because we can't move!
And you really lost Overall score because you DIDN'T HAVE ANY INSTRUCTIONS! No matter what the game is or made from; ALWAYS have instructions. GJ

BoMToons responds:

Instructions appear at top of screen while you're playing. Dunno why you couldn't move...did you have "artillery mode" on? That's a setting that locks you in place for an extra challenge.

Pretty fun..

Except the AI is really really stupid...I mean I can stand them being easy but these guys AIM FOR THEIR TEAMMATES. If you fix that problem it should be a little more challenging. The random terrain feature is a commendable accomplishment but a couple of creative pre made maps could be fun. Other then that this is a cool time consumer. Keep up the good work.

BoMToons responds:

Ha, yeah, I know the AI isn't that great...they don't actually aim for their teammates, the teammates just get in the way of their shots at you sometimes.

Thanks a lot for playing, and I'm glad you appreciate how unique a randomly generated destroyable terrain engine is in flash.

I think, if I ever do another game in this genre (which is stomach turning to me after spending so many hours on this one) a mix of premade and random levels is a really good idea.

way too glitchy and annoying

it really annoyes me that you have airstrike in cavern mode but they never come. plus i tried to punch abut it never worked. way too glitchy.

BoMToons responds:

How would a freaking jet fly into a cavern!?

Good, but nowhere near great

It's a decent game, with the makings of a very good game, but it's so unbalanced that it's not very challenging, and so not very fun. The computer alternates between dropping missiles on your team with pinpoint precision from across the map and firing them into a mountain point-blank. There's also not any real sense of purpose: the initial rank goals seem sort of pointless when you can set up a game to guarantee a 1P win, and you're all but guaranteed to end up playing yourself for the 2P win. For an alternative mission structure, look at "Territories", a similar submission.
In general, the weapons seem overpowered: there's little reason to not use a missile when you can walk a few steps away and then blow a quarter of the screen up. The grenades seem sort of redundant: either tone down the missiles to require a near-direct hit, or replace one of them with a gun-type weapon.
Again, you've got everything you need for a great game, you just need to put it together differently.

BoMToons responds:

This is a good review, and I agree with all of your points, the weapon terrain destruction and damage could definitely use some tweaking and the AI, as I've mentioned before, is not the strong point.

As for the 2P win, a guy can HOPE that internet users has friends can't he?

Can't he?!

:P

Cavern mode sucks, It would be fun as hell if they wouldn't shoot at the fucking ceiling every time.