Good game but...
Why is it that I can hit an enemy dead on with a rocket, point blank, full strength, etc, etc - couldn't possibly be a more solid hit... and it takes like 1/10th of his life.
Then he turns around and hits me no better with the same weapon and my guy who still had a little over half of his life is now dead?
Maybe there is an explanation for this, but it's not obvious enough for me to guess it, and it's not explained anywhere in the documentation. Is it random? Is it based on how much time is remaining? Is it best to avoid hitting them directly and instead hit the land near them?
Along these lines there's really no documentation on the weapons and how much damage they do in various situations.
I often found myself needing to find a way to scroll - I saw you mentioned the undocumented "p"/scroll feature. Seems like you could just make the arrow keys scroll before the player has decided which person to move?
I don't mean to complain - it's a far better game than I could ever create - no question about that. But you've asked people for specific items to change to improve the game. There's my feedback. You've got a game with a lot of detailed options and no real detailed explanation to supplement most of them.