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Reviews for "Ragdoll Avoider"

neds colour

awsome game could be better

Good game, very fun to play

I like this concept in a ragdoll game,
very interesting and challenging to do.

A point on wich you could improve in my opinion,
is the hit radius of the ragdoll,
I found myself getting hit even when I was clearly
not touching any of the balls, so if you could by any change
tighten that up a bit, it would be a truly marvelous game.

The game is challenging enough as it is,
with a loose puppet flying all around ( hard to control duh xP )
so little deficiencies like the aforementioned do not really help in getting an honest score there.

What may also help improve the playability is to slow down the movement speed of the doll's uncontrollable elastic movements,
making it more doable to aim through the bouncing balls.

I'm not trying to say you should not have made this game difficult,
I love hard games more then .. then.. lots of.. other things <.<

But I like to play fair games that do not apparently cheats one's balls off xP

Other then that, great game, and keep improving !
You're doing great.

Pretty fun. Good if bored.

Namzorg? Hmm, most I've seen of his works are A.) Stick Animator V2, and Stick Mayhem. Plagerism? P'feh. So what if it is? Perhaps the guy found Namzorg as an inspiration? Yeesh, such crap-ass reviews from others, and for no reason. Well, my review is, I actually liked it a good bit. I'd have to say the most challenging for me'd be the one where you'd have to dodge the balls, or face instant death. I also enjoyed dodging the bullets, as well. Kind've a matrix feel, if only you'd added a slow-down feature. Kudos for another cool flash.

Good game

Good game!....

.....What? Thats it...

Great Physics

You had the write code but you needed better gameplay elements. The thing was fun but i would have enjoyed it more if instead of dying on instant collision, you died getting squished against the wall.