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Reviews for "Ragdoll Avoider"

it's okay.

don't worry man. this games pretty okay. maybe you should focus on an adventure game with the main character being a ragdoll fighting of the humans from getting into the ragdoll world hmm?

collision problem

The thing that aggravates me more than anything in a game is when the object extends beyond where the graphic shows it to be. I don't know if it's the stick figure or everything else, but that is a big problem here. The reason it aggravates me so much is because it takes no work whatever to fix it. So fix it, and you'll have a good game.

btw, i don't have speakers, so don't worry about my sound rating.

Good idea, bad hittesting

The hit testing was almost unplayably bad. If it came close to the stick, it counted as a kill, which, in the bouncing ball level, means automatic loss. I'd fix the hit test, and then maybe put a HP bar on al lthe game modes, not just the first one

Pretty fun. Good if bored.

Namzorg? Hmm, most I've seen of his works are A.) Stick Animator V2, and Stick Mayhem. Plagerism? P'feh. So what if it is? Perhaps the guy found Namzorg as an inspiration? Yeesh, such crap-ass reviews from others, and for no reason. Well, my review is, I actually liked it a good bit. I'd have to say the most challenging for me'd be the one where you'd have to dodge the balls, or face instant death. I also enjoyed dodging the bullets, as well. Kind've a matrix feel, if only you'd added a slow-down feature. Kudos for another cool flash.

Quite okay.

This has alot of potential. Especially the walls thingy. But somehow the game is uncharismatic. The bug in wich you die even if it looks like your legs aren't touching anything really harms the whole experience. The only good thing really is the wall-mode.