Game of the year so far.
Even if the idea was unoriginal, to take it from your inspiration and come out with all these excellently varied levels is great work.
You've done great legwork here and made a great game thanks to all that hard slog. I hope it gets the recognition it deserves.
I honestly don't think level 26 can be done. I don't see any way to slot in the blues to the bottom of the 2 central sliders as the bottom slot of those sliders never gets as high up as a horizontal slider.
I reckon you should record it with some screencapturing program (just doing the blues on level 26). Until then, I refuse to believe you.
Again, I don't think level 28 can be done. I can get every piece in apart from the bottom one. Again, I don't think the vertical slider comes up far enough relative to the horizontal ones and won't believe it's possible until I see someone else at least placing the bottom piece.
I find it surprising that there's only 2 other scores on the scoreboard. Mebbe you could add a link to submit scores on the score-board screen after each level? Might encourage folk to submit...
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It's a well designed, enjoyable game.
That I've played it so many times and that it remains interesting is testament to the excellence of the original idea and also the execution.
Mechanics: solid and understandable, catering for a high ceiling of skill, as all games should
conveying of info: clear and uncluttered
dressing: minimal but clean and pretty
I'm eagerly awaiting the production of the sequel, with immobile obstacles and where I'm the co-level designer. ;-)
I'm sure I'll replay this before then though - the challenge is pure and good.
If it had been released like this 12 hours and 40 minutes earlier, I would cry, "GAME OF THE MONTH!"