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Reviews for "Platformer Extreme"

um...

this game wasn't all that great. actually there is a way to basically skip lvls. it involves pressing tab and then jumping. worked for me anyway. but all in all the game wasn't as great as i had hoped it would have been.

not good

this is the easyst game ever all you do i click the cloud then move left and right. the goomba thing is nearly impossible since they appear right next too the lemon. next time make a game with some sortof skill in it. make it so that when the person hits a certain point then you go to the next level.

Nerd-02 responds:

Require skill!? first you tell me you skip the levels using the cheats instead of playing the game! then you say the bonus level is to hard! and now you tell me the game laks skill!?

Loved the simplicity, hated everything else

Well the first song matched the game but everything else was just randome,i enjoyed the simplicity of this game but level 3 is impossible to beat i tryed it over an over an it really looks impossible.The game was pretty glitched, if you jump from platform to the middle of a platform you will go through it an still have your jump, an the falling platforms were made very poorly.If you spent a little more time on it this could be a good game.

.

Everything that could be was bad about this game. The animation was crap, your chosen sound was irritating and annoying, actionscripting was terrible, your idea was cliched and unoriginal, the gameplay was boring... I quit before the end of the first level - and the first level seemed to consist of jumping at the end of a platform.

I don't mean to be rude, but seems more like...

a beta test than an finished product. Since the charater doesn't actually move with the platform, you have to press left to move with it, thus you have to hope that every jump is perfect, this was pretty annoying. The collision detection was pretty bad, too. The mines would blow up even if I didn't touch them, and there were even times that I went through the mine and not set it off. Most of the time, I was more of in the platforms other than on top of them, and the boss needs work. Since he comes down at a diagnal, it messes up how it works when he falls to his doom. Either make em fall straight down or find a way that when he falls through a hole, he doesn't have the ability to destroy the other platforms. I believe I lit up most of the flaws to your coding, however, that's all I really can do since I don't know actionscripting. Good luck with killin the bugs and releasing version 2.