Awesome
Excellent physics. The little particle trails add a really nice effect. It would be great if you could implement this into a game, like a bring-this-object-here type of thing, or maybe something more complicated. Nice work though!
Awesome
Excellent physics. The little particle trails add a really nice effect. It would be great if you could implement this into a game, like a bring-this-object-here type of thing, or maybe something more complicated. Nice work though!
thanks for the idea!
give us to play
It really is a brilliant little physics demo. I love how when physics is really great in virtual stuff, that alone can make for a fun little toy.
However, the trails work well and I love how the particles seem to come at a plethora of angles. The presentation is fairly polished.
The interaction is fairly good and the few 'pieces' you give us to play with really have a lot of potential for experimenting with.
Maybe it's endemic of today's overly goal-orientated nature that I find my only suggestion for improvement is a switch to a goal-orientated play (i.e. a game). Is it a sad state of affairs when we can't just mess about and enjoy fiddling with these amazing 'virtual ants' without some goals to guide us?
Or maybe it's a sign that the real world still has more lasting allure with its tactile nature, than the virtual world does, despite us having more control over the latter. Or maybe it's the way that having understood the workings of your toy envirnment, we cease to be amazed. Playing with a sink full of water can still surprise us...
Anyway, it was fun for a while.
Also, the website amused. Ta for the .fla.
wow, thanks alot, no i was thinking of a more...mmm...interactive buddy sort of game play youknow, no point at all, but still was fun and enjoyable, but mayby ill implement this someday
Thanks!
There are wastes of time and wastes of time. This is the latter. I give a 5 for humor simply because your idea made me smile. I'd like to see a revision where I could add a few more attractors. Also some statistics: time elapsed without dropping a ball, time elapsed for the longest ball running. Slowing down and speeding up time would be cool too.
OH osh, youve just sparked a buncha new ideas, mayby ill add like a gravity pull controller
That was sort of neat
My seeds kept going down the drain at first; but then I got the hang of it and made some pretty neat "comet" patterns. My biggest critique would be to add some color and some music; then it would be awesome.
ill soon have a rain modification versoin out soon as i recode it, thanks
heh
My god, i could easily spend all day wasting my time doing this, an addicting little project you've made here.
Thanks, visit the site please