Pretty darn good
Graphics: 7
The graphics were good, but not amazing. They weren't very smooth. However, I liked the various stages of things breaking down (for example, cracks in the floor, then chunks, then it breaks)
Style: 10
Although this is pretty cliche, this is actually a fun game, completely and totally finished.
Sound: 8
The sounds were very thorough. I heard a crash or bang for everything from hitting to firing a pistol.
Violence: 7
The lack of blood probably is a good choice, as blood would make it extremely hard to see what you're doing near level 5+, when you have swarms of agents beating on you.
Interactivity: 10
There were huge amounts of weapons (I'm guessing there were 20-30. I died early on.), and nearly everything was breakable in some way. I really enjoyed the "pick up an agent and heave him across the room" thing, and that agents would use flowerpots and stuff to fight when I had stolen their weapon.. Also, the game is unexpectedly complete- I was attacking an agent at the door when I discovered that not only was the lamppost breakable, it could be used as a powerful weapon. One last thing about this is that jumping down on agents will make a shockwave and knock them out. It's especially effective when jumping off the roof - I saw my character falling at supersonic speeds, then killing an agent by landing on him. Three suggestions here: Make a weapons guide (I could never figure out which weapon was more powerful), make a points system to unlock upgrades the more you play, and make the health-packs automatically picked up. One of my quicker deaths was caused by me frantically pounding the s key while being shot at by angry agents. XD
Humor: 0
There isn't much humor here...
Overall: 8
This is one of the games I would come back to play (About one in a hundred or so games have the ability to do that), but only once in a while. I wouldn't play it madly over and over again, but I might if there was a points system. I guess I'm a sucker for those.