felt in danger
Played until level 10, 3130pts.
++ intuitive game mechanic.
--- Although in the context of the scenario, I don't think it makes much sense.
-- No explanation for what the power-ups will do. Saw no change in speed after selecting that. Didn't understand what the 3rd option did. Didn't understand the difference between option 4 and 1.
??? on(rollOver){displayTooltips() ?}
--- No pause function. Would let us head off, or just take time to spawn some stuff.
--- Intro too slow.
------ Gameplay lacks variety.
- the thing we control doesn't look organic.
- I assume we would die when green things are all gone. Never clearly stated though.
==
Fairly competent in coding, but it all felt so slow to increase in difficulty. I never felt in danger and just wondered when the game would start getting interesting.