Great Game Play with Some Problems
Okay, so we should have expected one of these music/sync games to come out here on newgrounds. Some really good things: good music selection and great replay value. Also the failure bar makes this an interesting game to play. The crazy play selections are great for those who have mastered all the songs. Some bad things: there are a lot of sync issues. To get perfect, I have to actually hit the key slightly before the bar hits the red line. Also, there is no apparent beat in the song, other than the flashing red line which is too small to notice when the notes are flying down the page. My suggestion here would be to have beat and half beat lines come down the page/ imprinted in the queue lines so that we can recognize the in time beats. Without a solid way of figuring out how to press the keys in time, your game would be flawed and ultimately lead to a lot of confusion on the players part. Other than that the game is fun to play. Another suggestion I would have is to use more depth in the key strikes. For example, you should make the red keys be (z through ?), yellow ones (a through ;) and green ones for (q through ]). This would add great depth to your game. Also you should try to have the notes be in some logical order. Again you probably tried to do this in this version, but it gets muddled when the keys do not hit right on beat with the nots. Oh and one last suggestions. When you try to put faster runs in queue, one yellow strike, gets rid of a chunk of yellow notes, which means that we automatically get bads and misses for the not-in-time notes. I can see that you have range marks on each of the notes, My suggestions, shorten the range when playing runs.