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Reviews for "F2Jam The Music Game v1.0"

boring

yeah this is a learning game

Not quite good

Graphically, it was bland. Not much except a blue background and colored boxes. The timing was horrible on all songs. The chords weren't very creative either.

Overall, it's not that bad of a beatmania rip off. Although, if people really need their fix on rhythm games on the keyboard, they can get Stepmania. But, if you worked at it, this could actually be a decent rip off of beatmania.

Where's the Love?

Alright, so who ever wrote the review below me about how it sucks...just needs to stop harping and do something constructive with their lives. This is verry origional and started an entire revolution of rip offs (Ie. Up Beat being one of them) and it is great for people who are learning how to type, like rythem games, and/or just need a simplistic music/key game that helps feen their ddr fix untill they get back on the matt.

Major Kudos. Keep up the great work! :)

jadeskie

Good effort, but needs a solid programming base.

I have several big problems with this game (on hard mode at least). First, the timing was bad in nearly every song, especially in Mad World where some notes are left out entirely and some are thrown in inappropriately (I did better when I watched each note go down instead of listening to the music). Second, the programming was flawed. The failure bar rose far too quickly and fell far too slowly, accuracy was extremely biased towards hitting sooner rather than later, and if two notes followed each other and I hit in between, I tended to miss both. Third, I get the feeling that the difficulty ratings corresponded to "easiest to make", not "easiest to play". The Naruto theme consisted entirely of three chords: SJ, DK, and FL. Defcon Zero was actually the hardest, because, as with Mad World, some parts are thrown in haphazardly, and every missed note (especially in the "1 2 3 4 5&6&" parts) contributed to a quickly-rising failure bar that was hard to push down again.

Programming might not be your forte, but if you have a solid script behind the game it would be much more enjoyable. It would also help to spend time making your notecharts more creative, such as having the notes rise and fall with the actual melody of the song (like Guitar Hero and Beatmania does). Make sure to follow only one lead at a time, unless the song changes and another instrument takes the melody.

As a final tip, try not to choose songs that loop or fade out. If they loop, edit them in an audio program and make a fade-out. If they fade out, stop your note chart before the fade. There is nothing more frustrating than continuing to push keys after the music is inaudible.

XceeD responds:

Saying that programming might not be my forte hurt, a lot o.O.
I spent like 6 hrs on this game during Thanksgiving vacation, so this isn't my best game ever but it apparently caught on.

i love it

it gets 10/10 because it has mad world.
that is my favorite song and this game kicks ass