the execution left
Played Elimination. Lost. Played Survival and won quickly. Played Frontpage a couple of times and Elimination 3 more times.
++++ Great concept. Setting is one we're all familiar with.
+++ Game mechanics make a fair bit of sense in the context of NG (apart from survival).
++++ I loved how in Elimination the game mirrored the process so faithfully.
----- I hate how in Frontpage mode, we're raised as we collect high numbers. It means that after a wee while, we'll basically be constantly at the top. I'd honestly be surprised if anyone managed to complete this. I believe there's no way to stop getting so high and once you're up there, it's mainly down to luck.
---- In the Elimination mode, I just feel that we move too slowly or the 0/1s too fast for us to properly dodge them. Maybe you could make the buttons accelerate us (rather than move directly), add inertia and get it so that from a standing start we can move out the way faster.
Throughout a lot of it, I felt annoyed with the slow movement.
-- At the end of Elimination mode, you don't show us the score. If you showed the Graveyard screen with the score there, that'd work nicely.
-- boring/bland bgs.
Maybe make a Bg similar to the portal header, with the swirly stuff? Or maybe a discreet gradient? Texture?
++ Font for numbers and different colours looks cool.
==
I enjoyed the concept but the execution left something to be desired.
Hope you hone it a bit.