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Reviews for "Run to the Portal 3!"

good job

very nice improvements from the first and second versions. i liked playing all 3 versions on "run to the portal". it had a very good idea and concept to it, good with the NG theme to it, good audio, decent gameplay... still rather simple to beat, but this one had more challenges to it. real good to see.
good job on these one.

Still...

It's still a great concept, and still a terrible implementation. Yes, the controls are different, but they're not smooth at all, and there's no sound other than the music. There's no reward music or anything special when you win, and winning is very difficult -- especially on the front page and elimination modes. It's literally impossible to move to a given spot in time to catch a vote.

Mouse control might work better than cursor keys on this game.

I know you said you're working on backgrounds and other sound effects. Yes, definitely do that. Use your imagination... can't be too hard to find something.

Needs work

The idea is pretty good but you need to increase the speed of the flash so you can actually catch things on purpose instead of by mistake, I found it impossible to get a high score on the front page mode since i'd always hit a 2 or 0.

the execution left

Played Elimination. Lost. Played Survival and won quickly. Played Frontpage a couple of times and Elimination 3 more times.

++++ Great concept. Setting is one we're all familiar with.

+++ Game mechanics make a fair bit of sense in the context of NG (apart from survival).

++++ I loved how in Elimination the game mirrored the process so faithfully.

----- I hate how in Frontpage mode, we're raised as we collect high numbers. It means that after a wee while, we'll basically be constantly at the top. I'd honestly be surprised if anyone managed to complete this. I believe there's no way to stop getting so high and once you're up there, it's mainly down to luck.

---- In the Elimination mode, I just feel that we move too slowly or the 0/1s too fast for us to properly dodge them. Maybe you could make the buttons accelerate us (rather than move directly), add inertia and get it so that from a standing start we can move out the way faster.
Throughout a lot of it, I felt annoyed with the slow movement.

-- At the end of Elimination mode, you don't show us the score. If you showed the Graveyard screen with the score there, that'd work nicely.

-- boring/bland bgs.
Maybe make a Bg similar to the portal header, with the swirly stuff? Or maybe a discreet gradient? Texture?

++ Font for numbers and different colours looks cool.

==
I enjoyed the concept but the execution left something to be desired.

Hope you hone it a bit.

INeedABetterAlias responds:

The Graveyard idea is great. I'm adding that in now.

not bad

i doubt anyone is going to change thier resolution purely to play a flash game :)

the game doesnt seem to be balanced. i couldnt win by playing so i stopped moving the icon and it got to the top of the screen eventually.

the '0's fall too fast and the icon moves too slow. it kinda takes all the skill out of the game as theres no way to avoid the bad ones or get the good ones.