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Reviews for "Cemetary 2"

not very good

maybe you should make him start with more ammo

too easy

this game is easy as fuck!! >.< i got to day three with just the pistol and then i quit cause it also borin, maybe if you another one, you could be able to buy peaple to help kill the zombies that would be cool.

Cant beat level 1

Ok, most of the time I cant beat day 1. Once in a while, I get fewer zombies and I can get to day 2... then day 2 totally kills me.
I'm sure if I got the minigun or some such with the cheats listed, then it'd be insanely easy, but playing it straight up is a pain.

I never thought I'd say this...

A defense game that makes it too easy to upgrade. I played for a few levels, bought the assault rifle, played a few more levels and bought the Minigun. By that point I was kinda sick of the same waves of zombies, and there was nothing bigger to buy, so I quit playing. It's a good, solid core for a defense game, but you need to mix it up a bit more.

Some suggestions:

-More different types of enemies.
Big slow zombies that take a lot of hits. Kamikazes that explode and do a lot of dammage if they get through. Dogs or other land units that run fast. Zombies with guns who fire if they get halfway across the parking lot, That sort of thing. Every now and then, a boss of some sort.

-Less predictable enemy behavior.
Birds could spawn at any height and drift upwards or downwards towards the shooter. The zombies could spawn a little higher or lower on the parking lot. (But note that you should implement z-sorting if you do this, otherwise it'll look odd.)

-Shorter days.
Each level feels a bit too long. Since we know the game has an unlimited number of levels, why not make each level shorter. 30 seconds to a minute is the magic number IMHO, but opinions will vary on this.

-Dusk-till-Dawn gameplay
Take a page out of The Last Stand's book, and make each level start with the setting of the sun, and end with a dazling sunset that turns the undead to dust for another day. It's established in most undead fiction that they're stronger at night, plus the mood just seems scarrier at night, and safer during the day. All the zombies dying at exactly midnight so you can take a 0 second shopping break makes no sense. Much better to assume the player ate, slept, and bought guns during the day. There's no need IMHO to worry about time of day during the day. A simple bright orange screen where you currently have the moon, and a nighttime sky during the middle of the level, would do the trick, I think.

-Better Music.
I'll admit the music sounds real tragic, but it's boring after a while. Cricket-chirping ambiance would work (if you make all the combat take place at night) but just searching the newgrounds portal for a more lively song could help, too. Go metal, go goth, or even just find a classical song that sounds more moody. This sounds too much like a recital, or a music box. You want music with some teeth to it.

(Of course, if you were using the music and daylight to make some kinda artistic statement, never mind. My suggestions assume there is no deeper meaning here, and you're just trying to make the most badass zombie-killing game possible.)

Thanks for taking the time to read this. I hope you keep working on this game. It's a pretty solid start, but it could be a lot better if you developed it further. :)

boring

meh heh lame tame.were are the basic features the pause restart you didnt care so i dont