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Reviews for "Autumn War"

not that good but ok

i couldnt figure out most of it and it sucked in gameplay

BLARG

Make a save feature and your golden!

Great job ten outa ten

This game is something I can really appreciate. Strategy games like these aren't really my thing, so I can only go from a shooter esque guy's standpoint. I loved how the screen shook with the gunfire. Or that could've been the crappy way my mouse moved. Eh, I still liked the effect. I would rather have a hotkey system that orders your troops becuase the mouse doing both things kinda screwed with what troops I was looking at or whether the zombies were that close.

A thing you should add if you create a second (Which you sure as hell should) is a way to upgrade your units weapons and abilities, like giving them camo so they are more effective at wherever they are on the battlefield. Another thing would be a bar that shows (in battle) How close the zombies are to your troops so you can order a backup before they run on your men and have to resort to knives.

You did an incredible job with the graphics and the strategic effect. Good for you.

I found absolutly no humor in this at all. But if there was any I'd hate you for it. Zombies aren't funny.

Quality in flash...

Loved this game, the final "unit" you get cracked me up and made the game worthwhile but I had to fight hard to earn the right to use it. The fire power it had though made me think "why didn't they deploy that unit in the first!?" I wouldn't have needed anything else! The battle music fitted well but there wasn't much in the way of sounds except the repeatd gunfire and occassional grunt from either zombie or soldier. The forced retreat was only slightly annoying.

Having trouble with the final level? (the one where the boss man arrives on the scene himself) here's a small tactical walkthrough.

Each map is generated randomly except for roads so the cover can be anywhere, make sure you have a level with cover near the centre of the map and send your armoured infantry + tank into it near the centre in cover.
Get all remaining forces except 2 squads behind the tank but a resonable distance away (say if you had to retreat the tank squad you don't want zombies in the middle of your backups troops).
Send the remaining 2 squads near the game over line and on each side covering the top and bottom of the screen, just incase a zombie group slip past.
Pray your tank unit attracts ALL if not most of te enemy groups an then engage as soon as the crosshair appears over a green unit when you have the tank unit selected.
When you engage select fallback and fire ASAP and pray you kill all if not most of the enemy forces, if somehow you don't manage it then you have the fallback groups neaby to finish the job.
Always have you tank unit fallback and fire for maximum damage, the fallback increases the amount of time your troops have to dish out damage, theyre accurate enough as it is so DO NOT hold position, never advance and only charge if theres only 2-3 zombies remaining as you do not want to suffer any casualties otherwise you firepower is severly compromised.
You should be able to hold on until your "special unit" arrives, have fun when you get it!

<<Tempest>>

Figured it out

I just figured out, any unit you have reatreat immediatly when fighting a strong unit, zombies won't follow nearly as much as say if they are running right behind you. try it